Friday, March 13, 2026
A Case of Mistaken Identity: The Wicked Witch
Friday, March 14, 2025
Friday Creature Feature - Chikorita
Friday, March 17, 2023
Green Guys: What I learned from Four Herbacious Heroes
Among other things, legends say the patron saint of Ireland used the shamrock to explain the holy trinity.
Well, in true geek fashion, I made a brief attempt to connect with the origin to our yearly day of green, and then took a wild left turn into one of my favorite fandoms.
Rather than use a shamrock to enlighten and inspire you, I’ll use four walking and talking flora from Chrono Cross. Join me as I dive into one of the last JRPGs from the PS1 era.
The plot of Cross involves traveling across dimensions. The main character, Serge, gets pulled into another world strikingly similar to his own, with another village just like where he grew up, with alternate versions of his mom and girlfriend, but not him. Yes, Cross did alternate universes before Everything, Everywhere, All at Once and Marvel made them as domestic as forgotten passwords.
What Cross does with this alternate dimensions theme was delve into both the fun and the deeper existential meaning of choice. When paths stretch out before us, do our choices lead us where we truly desire? These questions weave themselves through wild, whimsical, and dreadful possibilities. This is a fantasy story complete with dragons, mermaids, demi-humans with various animal-human combinations, and also characters created in a lab, grown from the ground, made out of straw, or transformed in an emperor’s new-groove style accident.
Cue the plant people, my modern-day shamrock object lessons.
I give you rules to live by from four Green guys. Or, a straw man, a flower child, a veggie warrior, and a man who loved fungus so much, he became a mushroom.
Lesson #1: Don’t take yourself so seriously.
Mojo is an icon, come to life, presumably made from straw, and very unwisely wearing lit candles on his head. Don't they say people who live in glass houses shouldn't throw stones, and straw people shouldn't wear candles? He shows a compassionate zest for life and wacky sense of humor. We don’t get much more unique content from Mojo for the rest of the game, but his rubbery movements and bizarre appearance are a reminder to lighten up, and straighten out if an obsession has taken over your life.
Lesson #2: Be confident and don’t let anyone put you down.
Later in the story Serge and his friends meet a scientist. If you collect an item from a nearby swamp and return to this scientist, she rewards you by introducing you to her Frankenstinian creation, a three-foot tall, adorable plant-child straight out of my-little pony. She is named NeoFio, a spunky and sassy lab experiment and pint-size fighter. During battle, several of Neofio’s attacks involve horrifying, long vines shooting out of her cute little poofy sleeves, and throttling the largest enemies. Neofio has one of the cutest looks of all of Cross’s cast, and yet she was created to be a soldier, of sorts.
Neofio is a great example of that thing a lot of writers love to do, subvert your expectations by making cute characters capable of massive feats of strength. Our natural tendency is to underestimate things that are adorable, or small. Neofio is a reminder things are not always as they seem.
Lesson #3: The cave you fear may hold the treasure you seek.
Turnip is recruited to the party near the site of a devastating fire. The first stage of recruiting him is to cool down a hot patch of ground near the site. Then, later the player puts a dog-like character in their party, who then digs in that spot. Turnip hops straight out of the ground, and joins with you.
Lesson #4: Learn what you’ve got before it’s gone.
Funguy initially joins the party out of spite, hoping to make sure they help him to find a cure for his condition.
But later when Funguy sees that his daughter no longer recognizes him, and the choice to return home has been taken from him indefinitely, the tone of his quest changes. Funguy becomes a wayward father hoping to regain the daughter and life he has lost.
Chrono Cross was a game that received heavy criticism for breaking the mold set by its predecessor, Chrono Trigger. The core fanbase of Trigger grew so loyal, they saw the bold changes and new direction of Cross as total misjudgments, and frank failures.
One of these changes was the creation of numerous playable characters, some with side-quests and deep, emotional back stories. Others, like our four herbaceous heroes, had mere hints of background and character development. The fun of collecting over forty playable characters is often overshadowed in the community’s commentary about the lack of depth in these many characters.
However, what I do find in the many minor playable characters is a sense of possibility and fun. Despite four fellow flora joining the party, their concepts and extant back story are widely diverse, and even their mannerisms, in the form of character art, accents, and a unique content indicate care and intention from the game developers. The art, battle design, music, and writing of Chrono Cross show huge amounts of experimentation and talent.
Remember, don't take yourself so seriously, be confident, the cave you fear holds the treasure you seek, and learn what you've got before it's gone. Do these four things (I know the third isn't something you do, necessarily, but you'll figure it out) and all your problems will be solved. Pretty sure that's how written advice works. Isn't the internet great?
Hopefully, if you ever try Chrono Cross, the remastered version released last year, or the mobile spinoff game, Another Eden, written by the same artist who wrote for Trigger and Cross, you’ll see why I love this game so much, and why even four of the silliest and most bizarre characters deserved a blog post that went way longer than I ever expected it to go.
Take care! And Happy St. Patrick’s Day!
Wednesday, March 15, 2023
My Cabbages!
Out of all the tragic characters in Avatar the Last Airbender, there is on who is the most dire, the Cabbage Merchant. He is the one character that fans can’t forget. He only appears in only a handful of episodes, but his memorable catchphrase while hilarious mishaps happen will never be forgotten. In this post we will explore the Cabbage Merchant’s funniest moments.
This character is more than a typical merchant, he is The Cabbage Merchant. The only man in the series to sell such priceless vegetables. He travels faster than Aang and the gang to new cities, where is prized possessions will ultimately be destroyed. As you recall his catchphrase “My cabbages!” has such fervor that it’s hard not to laugh at. Whether he’s being trampled by a herd of bison or chased by the Fire Nation soldiers, his first concern is always his precious cabbages.
What truly makes the Cabbage Merchant truly funny is his incredible bad luck. He’s like a walking disaster, always in the wrong place at the wrong time. No matter where the Cabbage Merchant goes, Aang and his allies show up. Of course with these two together chaos ensues, and the Cabbage Merchant ends up getting caught in the middle. His poor cabbages are destroyed, and he's left creaming “My cabbages!”
I thought that the Cabbage Merchant had bad luck just with Aang and his team, but I was wrong. In one episode he was trying to sell his cabbages in Omashu, only to find that the city has been taken over by the Fire Nation. He tried to escape, but he was caught by the Fire Nation. Just as things couldn’t get any worse, the city’s pet bear, who proceeded to wreak havoc to the enemy and his cabbages. . . It’s a pure gold scene seeing the Cabbage Merchant’s expression of horror and disbelief on what is occurring with his cabbages.
Even though the Cabbage Merchant has one memorable line, it doesn’t make him a one-dimensional character. Most of the time he is shown to be comedic, but he was also shown to have sympathy. . . towards his cabbages. He’s cabbages were his livelihood, and he takes their destruction very seriously. In one episode, he even breaks down in tears when his cabbages are ruined yet again. It’s a touching moment that shows that even the funniest characters can have depth.
In the first episode where the Cabbage Merchant is introduced we learn the value he has for his precious cabbages. When Aang and his posse destroy his cabbages for the first time and face trail the Cabbage Merchant wants retribution. To him the only justice is "Off with their heads, one for each cabbage". Yes, the Cabbage Merchant wants the Avatars head for destroying his cabbages. To be fair he doesn't know that Aang is the Avatar at this moment, but we all know it doesn't matter who destroyed his cabbages because a cabbage his priceless to him.
Remember: “My Cabbages!”Monday, March 13, 2023
6 Times You were Disgust from Inside Out
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| If you're being actually immature or offensive, yeah, you should get your act together. But if you just enjoy kid stuff, I will direct you to one of my previous blog posts. |
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| Sometimes my face just speaks for itself when I'm having a bad mental health day. |
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| Anytime someone talks about a new diet plan or a weird trendy food that's supposed to be good for you. |
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| Some smells (and people) should stay at home. |
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| I'm not a fashion guru, but I enjoy an outfit that makes me feel good. |
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| I start seeing patients at 7AM on Monday mornings... that's too early for my brain. |
Wednesday, March 16, 2022
It's Not Easy being Green
Continuing with our green theme, I want to expand on the idea that Mike wrote about in his Sailor Jupiter post-why are so many villains associated with the color green?
Well, it depends on the villain.
The Fires of Envy
When Maleficent unleashes her fury her flames are green. When Scar sings about how he's going to usurp Mufasa the flames around him are a bright lime green. The phylactery (Horcrux to you non-Dungeons and Dragons fans) held by Rasputin in Anastasia pulses with an eldrich green, despite being from hell itself where you think it would glow red. In the case of these charming despots and monsters green is symbolizing the burning envy they feel for the heroes and the world around them. When they need to show that they want what someone else has, they take a match to some copper sulfate and let it burn (Yes that's the actual chemical that can make a fire turn green-try it sometime!)
Envy burns. It consumes. It is a need for something that must either end in the obtaining of it or the destruction of both. Green fire here works well for the analogy since it too burns and gives the audience a decent visual representation of the villain's inner feelings. Let's take Maleficent for example. Her motivation for being the Dame of all Evil is a bit unclear at first glance. She's not invited to a party so she's going to tear the kingdom apart over it (And yes, we're going with the animated Sleeping Beauty here because Maleficent' s intentions in Maleficent are this whole other thing)? If we take her green flames into account we get a far clearer picture of her issue: She wants to be acknowledged as an equal. She's obviously powerful, probably more powerful than the gender reversed Three Stooges we're supposed to like, and yet she doesn't even get a token invite to the party. That's not only rude that's just hurtful. Maybe if she was invited Aurora would've been blessed with something useful, like a personality or basic common sense. Either way she's envious of those who were invited and acknowledged as equals without question. She deserves a seat at the table and is ticked that she didn't get it.
The Color of Money
Accompanying envy is greed, its lovely wife and business partner. While envy is for something that someone has, greed is a bit less specific in the intention. Greed is what Ursula has when her weird watery smoky hands reach out for Ariel's voice. Greed motivates the Shadow Man as he turns his friends from the other side onto changing Prince Naveen into a frog. Greed is the look in Lady Tremaine's emerald eyes as she looks at her daughters and imagines manipulating them onto the throne with the Prince instead of her far more qualified and deserving stepdaughter, Cinderella. The villains want something, and while certain characters may have what they want they aren't as concerned with the person as they are with the power they wield, or the person is just a stepping stone to their true goal.
Take Ursula, who we know has an obvious beef with Triton (In the play they're brother and sister and there was this whole inheritance dispute thing but we'll go with the movie for clarity sake though totally listen to the play's soundtrack). Ursula isn't jealous of Ariel, she doesn't want to be Ariel. She's a bit more jealous of Triton, but her real goal is to take what she feels she deserves, the triton. Ariel and her father are just stepping stones to getting her hands on it, especially since the first thing she does with it is start causing widespread mayhem throughout the harbor. She could've easily killed Ariel and Triton, but just toyed with them because her ultimate goal was momentarily accomplished.
Horrifying Power
Now we've got to talk about Bruno (You see what I did there?). His future sight is seen as green energy swirling through sand, while his eyes glow green just like a villains. If you didn't know who he was or what the plot of the movie was you could easily see his color scheme and mistake him for a villain, but instead he's not. The green here indicates that his power is dangerous magic, something that isn't fun or playful like growing flowers or making healing empanadas. It's gazing into the shifting future and trying to interpret fragments of signs before they happen.
Here green indicates dangerous power, similarly to Maleficent' s flames and Ursula's smoky hand trick. Another more interesting example is Cruella De Vil, in the animated 101 Dalmatians. When she walks into the Darlings home she's seen smoking a cigarette with green smoke drifting around her. The smoke is sickly and is different from when Roger smokes his pipe-which has black and grey smoke. Hers is the indication that her presence is something foreign, something so different to the Darlings that she obviously doesn't belong. Even her cigarette can't behave like everyone else's because she is not like anyone else around her, especially in morale, and that makes her scary.
Visual Shorthand
A quick technical note about why green is used so often has to do with coding. It was mentioned before that green has the connotations with greed, sickness and envy, and that's something that most Western audiences would know when they walk into the theater. Films have only so long to get across different ideas, character motivations, ideals, plot elements etc. and will often rely on visual clues to help the audience know who everyone is without having to go into a lengthy backstory if they don't need to. Is your villain envious or greedy? Give them something green to show that off, preferably flames because they look cool, especially in a dark lair or at night when they're doing evil deeds. Need to show that the magic is otherworldly and powerful? Color it lime green like the entire thing is sponsored by Cricket, that'll show that what the characters are messing with isn't of this world.
Green: It's not just for leprechauns.
-JOE
























