Showing posts with label card games. Show all posts
Showing posts with label card games. Show all posts

Monday, November 10, 2025

LDS Geeks Podcast #53: Digimon Overview (2)


Last month we started talking about Digimon, in honor of the new video game, Time Stranger. Now we're back to review the game (or at least the demo) and chat about more of our Digital Monster friends.

--Spencer



Listen to Episode 53 on Spotify and Apple Podcasts.

Subscribe on SpotifyApple Podcasts, and YouTube


Check out Spencer's recent content: click here

Check out Michael's recent content: click here

Show notes

00:12 - Introductions
00:39 - Michael's Recommendation: "The Will of Many" by James Islington
            Available for purchase on Amazon
02:07 - Spencer's Recommendation: Boy Meets World
            Available for streaming on Disney Plus
            "Why Boy Meets World is Still Relevant" by Spencer
03:07 - Cyber Sleuth vs Time Stranger
            "Cutscene Pokemon vs Digimon"
11:55 - Favorite Theme Song
            Spencer: "Butterfly" (Adventure)
            Michael: "A World for Us All" (Frontier)
            LDS Geeks Podcast #14: Digimon vs. Pokémon 
                    Show Notes: click here
                    Spotify: click here
                    Apple Podcasts: click here
                    YouTube: click here
13:18 - Favorite Characters
            Spencer: Ken (Adventure 02) and Takato (Tamers)
            Michael: TK (Adventure/02)
            "The Power of Kindness" by Spencer
            "The Power of Hope" by Spencer
15:56 - Underrated Characters
            Michael: Henry (Tamers)
            Spencer: Tommy (Frontier)
19:44 - Digimon Card Game 
21:22 - Digimon Alysion
24:40 - Conclusion

Friday, August 18, 2023

Cosmere Deckbuilding Game

 

Artist: Katie Payne

It has recently been announced that Brandon Sanderson Cosmere creation is being made into a deckbuilding game by Brotherwise Games. As you are aware Brotherwise Games are well known for their Call to Adventure game. They have adapted the game for Stormlight Archive and Kingkiller Chronicles. Personally, I have not yet had the experience to play any of their games, but I approve of how they made some of my favorite books into board games.

In this post I will go over how I hope the Cosmere deckbuilding game will turn out and how it will probably turn out. This is all speculations I am a board/card game enthusiast and I have hopes.

I would like the Cosmere deckbuilding game to be played as a collectable card game (CCG) like Magic the Gathering or Pokémon but without the need to keep buying pack to get new cards. Don’t get me wrong, I believe the youth inside me would really appreciate opening a pack of Cosmere cards hoping to get Blackthorn, but my wallet and You Need a Budget life keeps reminding me I am broke and will forever be broke. Therefore, I would want CCG game mechanics without the collecting aspect. Luckily Brotherwise Games announced this to be a deckbuilding game not a CCG. I want the deckbuilding game to be a competition with my opponent and not a cooperation.

Artist: Guy Horsfall

So, I want multiple decks each representing one world and we can combine two or three worlds into one deck for a space battle if only two people were playing. If there were more than 3 people then each player would have their own world. One group can be Ghostbloods while the other team could be world hoppers, etc. You battle each other to determine which Shards are the strongest.

I would want the game mechanism to be like Magic the Gathering where instead of tapping lands for mana you must tap worlds for investiture to perform an ability or attack. The players represent one of the sixteen shards and when the players health is depleted then the opponent wins his shard and gains dominance over the Cosmere.

This is how I would like the game to turnout, but usually deckbuilding games are co-op. 

When I think of deckbuilding games, I think of Marvel Legendary. Where multiple players (or single player) face an enemy. Like in Legendary you would combine different decks which would represent  different worlds into one large deck. Each card in the deck would have a character that the player could buy or persuade to join World Hoppers to defeat one of the evil Shards. Each buyable character would be stronger than the base deck that the players gets, and they will have abilities to help make your personal deck stronger. As the players’ personal deck becomes strong enough and the team’s dynamics are right then they could defeat the Shard preventing it from taking over the Cosmere.

Artist: Uknown

I love Legendary, but I already own a fun copy of the game and I don’t need another game that is like it. I hope the deck building game will surprise me and I hope that it will be fun. Luckily, with the game expected to be released in November 2024, I have time to raise my funds for the release of the game. The game release date should be the same time that Stormlight 5. What release are you more exited for and why is it Stormlight 5?

Friday, September 3, 2021

Living by Revelation in a Time of Fluxx


(Guest Post by Matt)

I’m really into board games; I love playing them and teaching others how to play. The games I like to play are built around mechanics: worker placement, hand-management, set collecting, deck-building, cooperative, legacy, even solo. The way to win these games involves using the mechanics to advance the game as well as earn points. If you ever get confused or have a question about the mechanics, you consult the rulebook to get an answer to your question.  

There’s a fun hand-management game I like to play called Fluxx. The rules for this game are a little tricky. You see, there’s a base set of rules that are in play no matter what - rules like always draw a card at the beginning of your turn, and play a card or discard a card during your turn. Then there’s the rules that you don’t know about. At some point you might have to trade your cards with another player, draw extra cards, play all the cards in your hand on your turn, or discard your hand and draw a completely new one. 


Article of Faith 9 states: “We believe all that God has revealed, all that He does now reveal, and we believe that He will yet reveal many great and important things pertaining to the Kingdom of God.”

This statement about revelation is a lot like the card game Fluxx. From the base rules that exist when you start the game to the rules that come into play when they are revealed as you play the game, revelation acts similarly, giving us a spiritual foundation to begin our journey in life, and then, as we are given further knowledge from our Heavenly Father through the prophet, shaping the way we live our life until we pass from this existence. 

Revelation is not something new for the Lord’s church. One of the unique things about our church is that we believe that God still speaks to and guides his children through a prophet, and that the words of the prophet are the words of God: ‘whether by mine own voice or by the voice of my servants, it is the same.’

The way the rules are set up in Fluxx, as new rules come into play, they are meant to be followed, giving everyone the same chance to participate in the game and, to the best of their abilities, win the game. The difference between Fluxx and real life: everyone can win in real life, and the reward is ‘The immortality and eternal life of man.’


Thankfully for us, the words of God revealed by His servants the prophets are not as random as the rules for Fluxx. God’s revelations pertain to our salvation, and the things we can do to draw closer to our Savior and feel the Spirit. The Lord desires that each of us use our testimonies of the truth of the Gospel and its teachings to benefit the lives of those around us. In this way we show our willingness to follow the Lord, and serve Him: ‘Verily I say unto you, Inasmuch as ye have done it unto one of the least of these my brethren, ye have done it unto me.’

In addition to the revelations given to prophets for the church as a whole, we are able to receive revelation for ourselves and for our families. Lorenzo Snow said “This is the grand privilege of every Latter-day Saint … that it is our right to have the manifestations of the Spirit every day of our lives.” It’s a little bit like we are all playing our own version of Fluxx, and we have access to a rulebook that is designed specifically for us, to help win the game. 

President Nelson has given us guidance about seeking personal revelation, and how to receive it: “Pray in the name of Jesus Christ about your concerns, your fears, your weaknesses—yes, the very longings of your heart. And then listen! Write the thoughts that come to your mind. Record your feelings and follow through with actions that you are prompted to take. As you repeat this process day after day, month after month, year after year, you will “grow into the principle of revelation.”


You don’t have to wonder about what is true. You do not have to wonder whom you can safely trust. Through personal revelation, you can receive your own witness that the Book of Mormon is the word of God, that Joseph Smith is a prophet, and that this is the Lord’s Church. Regardless of what others may say or do, no one can ever take away a witness born to your heart and mind about what is true.

Just as mentioned by President Nelson, revelation can be about anything that we are questioning. What better way to draw closer to our Savior and our Heavenly Father than by asking them for guidance when we are struggling or need help in gaining knowledge and making choices for ourselves? In the New Testament, in James, we are told: “Draw nigh to God, and he will draw nigh to you.”

Wednesday, November 27, 2013

Joe's Board Game Reviews: Fluxx



Hi folks! Today I'm reviewing a game you can play between eating turkey and fighting Black Friday crowds! Remember to like and share this with your friends and Happy Thanksgiving!
-JOE

Tuesday, July 3, 2012

Who Can You Trust: Games With Deception

Who can you trust?  No, I'm not referring to the theme of the Fablehaven.  I'm referring to a set of games where some of the players are secretly working against the other players (as opposed to openly trying to work against each other).  There are a number of fun card/board games that fit into this category.  I'd like to share a few of the ones that I've enjoyed.

Mafia

Perhaps the simplest of games.  All you need is some way to designate which players are the 'mafia' and which are not.  The mafia's goal is to kill off all the players except for themselves.  Each turn of the game represents a night and a day.  During the night, the mafia selects a person to kill.  During the day, all of the players (including the mafia) try to decide on how is a mafia member.  Once they've made a decision, that person is also killed.  The non mafia people win if they can successfully kill off all the members of the mafia.  The mafia members identity is maintained a secret by having all the other players close their eyes while the mafia members are choosing their victims.

There are some possible variants and additional rules.  Some players can be designated as police or detectives to 'investigate' a player each night.  A player can also be designated as an 'angel' who is able to protect one player a round.

Werewolves

Werewolves plays very similarly to mafia.  One major difference is that there are actually cards to designate what each player does.  One thing that werewolves brings to the table is more variety in the different roles that players can be.  Here are a few of the 'extra' roles that werewolves brings:
  • The witch - once per game, the witch can poison a person.  Also once per game, the witch has the option of saving a character
  • The little girl - the little girl is allowed to peak when the werewolves are choosing their victim.  If the little girl is caught, then the little girl is usually killed
  • Cupid - At the beginning of the game, cupid chooses two players to be lovers.  If one lover dies, the other also dies of a broken heart

The Resistance

A very interesting spin to the game of mafia.  The first major difference is that players are not 'killed off' each round.  In the resistance, each player is either the member of a resistance or a spy trying to stop the resistance.  Every round, a designated leader tries to put together a team to complete a mission.  The size of the team is less than the number of players.  Then everyone votes on whether they want the team to go through or not.  If the vote is approved, then each of the people selected for the mission get to either help it succeed or sabotage it.  If the vote is rejected, then another player becomes the leader.  The voting is public, yet the choice to help or sabotage the mission is kept secret.  The game because an enjoyable witch hunt to try to discover who is a member of the resistance and who is a spy.

The last time I played, I was totally deluded into thinking that the spies were members of the resistance and vice versa.  I got manipulated very well by one of the spies.  It was a very enjoyable game.

Bang 

I have never played Bang before, but the basic premise of the game is that all of the players are involved in a Texas shoot out.  Each player is designated as being a sheriff or one of other possible roles (which are kept secret).  Each role has a goal.  The deputies are not allowed to attack the sheriff, and are trying to kill off people who are shooting at the sheriff.  The outlaws are trying to kill off the sheriff.

Battlestar Galactica

This game is one of my favorites.  I've never seen either of the Battlestar Galactica series, but I still highly enjoy the game.  In the game, the players are trying to safely get to their new home.  Along the way, the board puts a series of obstacles in their path, such as crises that sap their food supplies or kill off some of the people.  Also, some of the players (who are really Cylons in disguise) may be working secretly to help the board defeat the players.  At certain periods of time, a Cylon can reveal themselves to devastating effect and start openly opposing the players.  There is a chance that none of the players are Cylons.  The element of uncertainty adds even more fun to the game.

Shadows Over Camelot

In this game, each of the players assumes the role of a knight of the round table.  Their goal is to save Camelot from a series of threats by winning tournaments, retrieving powerful artifacts (the holy grail, Excalibur, etc), and by fending of the Picks and the Saxons.  As an added level of intrigue, one of the players  may be working against the other players to destroy.  Like with Battlestar Galactica, not knowing if there actually is a traitor makes the game even more fun and enjoyable.

If there is a fun game that fits into this category that I haven't shared, feel free to comment about it!

As a small aside, here is a list of some video game release days that I am feeling excited for:
  • Minecraft version 1.3 has a tentative release date of August 1st.  They will be adding some new features including trading with villagers
  • Guild Wars 2 is scheduled to release on August 28th.  I don't think I have words to describe how excited I am for the game, or how much fun I had playing as an elementalist.