Showing posts with label Kingdom Hearts. Show all posts
Showing posts with label Kingdom Hearts. Show all posts

Wednesday, December 11, 2024

Kingdom Hearts Melody of Memory: Summary

 

I played Kingdom Hearts: Melody of Memories (MoM) so you don’t have to. MoM is essentially a Kingdom Hearts-themed version of Guitar Hero, featuring most, if not all, of the series’ songs. There are only 5-9 buttons for players to hit. When I was younger, I thought Guitar Hero was fun, but I’ve moved on. However, I wanted to play MoM because, like every Kingdom Hearts (KH) game, there's always some important storyline detail that you’ll miss if you don’t play it—and sure enough, there are hints of what’s to come for the franchise. I’m glad my local library had this game available to borrow because, in my opinion, it’s not worth the purchase price unless you really enjoy Guitar Hero. As usual, I’m going to review the game mechanics and go over the story so you don’t have to play it.
 

Game Mechanics

As mentioned, there are really only 5 essential buttons, plus directional controls, adding 4 more buttons. Three of these buttons perform the same action, but sometimes you’ll need to press 2 or all 3 simultaneously when multiple enemies appear. Fortunately, these three buttons aren’t tied to enemy positions on-screen unless you enable a setting that requires you to hit the correct button to match the enemy's location on the left, center, or right side of the screen.

What’s strange is that for most of the game, you’re playing in one format, but when you reach the Kingdom Hearts III storyline, the format changes dramatically. You still use the same buttons, but now all the characters are flying while clips of the world play in the background. I thought it was odd to have such a change near the end of the game—it would have been better to use that format throughout.

Throughout the game, you’ll have a team of three characters, and I appreciated the option to unlock and switch between different teams:

1. Sora, Donald, and Goofy

 

2. Roxas, Axel, and Xion (from 358/2 Days)


3. Riku, Komory Bat, and Kooma Panda (from Dream Drop Distance)


4. Aqua, Terra, and Ventus (from Birth by Sleep)

I enjoyed being able to change party members, and each team levels up based on your performance. Leveling up supposedly increases health points, attack power, and defense, but I didn’t notice a significant difference. You also receive items throughout the game, which are said to unlock new songs and other features, but I never figured out how to use them.

One thing I wished for was the ability to change the characters’ appearances. Sora and Riku have used different Keyblades and outfits in other games, so it would have been nice to customize their look. I also wished I could mix up the party, like having a team with Sora, Riku, and Ventus. Additionally, I felt King Mickey should have been in Riku’s party since he’s been a companion of Riku for a while, despite not appearing in Dream Drop Distance. Finally, although this game is about Kairi, we barely see her or play as her until the very end, even though she’s the narrator.
 

Plot Summary

One of the more surprising aspects of this game is its summary of the KH series, delivered as you play through the melodies. This was somewhat embarrassing for me because, after years of playing these games to understand the story, all I really needed was this one game. I’ve included a video of the all the cutscenes if you’d like to watch it.

For most of the game, you’re re-experiencing the events of past KH games, but during the final melody, “Melody of Memory’s End,” the story actually progresses. After playing for over six hours, we finally learn something new that sets up Kingdom Hearts IV—which, I’ll admit, was a bit frustrating.


Art: Thekingblader995

At the end of the game, we learn that after Sora vanished while rescuing Kairi, she falls into a deep sleep under Ansem’s supervision, creating a dream world from her memories of Sora to search for clues about his whereabouts (hence the title Melody of Memories). In “Melody of Memory’s End,” Kairi confronts Xehanort, who overpowers her until Sora remotely takes control of her body to defeat him. After Xehanort’s defeat, he cryptically mentions worlds on the “other side.” Ansem describes this “other side” or “fictional world” as a previously unknown realm. When Kairi awakens and reports back to Ansem, the Fairy Godmother arrives, explaining that three keys are needed to find Sora: Riku’s dreams, Kairi’s memories, and the knowledge from a heart of a girl from another reality. As they approach the heart of the girl in Final World, Riku then recalls a dream of a modern metropolis, which the girl identifies as a city in her world called Quadratum. Together, they create a portal to the other reality, and Riku begins his search for Sora while Kairi stays behind to continue her Keyblade training under Aqua.

Conclusion

I’ve included a video of this long cutscene for you to check out. Overall, I didn’t enjoy the game, and I thought the new information revealed in MoM was underwhelming given the time I invested. The girl from the fictional realm knows Sora, yet we don’t know her name or much else about her—just another mystery to add to the list. While I like KH, it often raises more questions than it answers.

 

In the future, I’ll create a post on unanswered questions and who I think this girl might be. Until then, “Let your heart be your guiding key.”

Monday, June 24, 2024

Top 10 Best Keyblades in Kingdom Hearts

It’s been a while since I have made a Kingdom Hearts post (almost two months) so of course I decided to make another post about this beloved franchise. For this post I want to go over my top 10 favorite Kingdom Hearts Keyblades.

10. Star Seeker

Before King Mickey got his Kingdom Key D keyblade he had Star Seeker. Its design features a star motif, reflecting Mickey's role as a guiding light and protector of the worlds. It symbolizes hope, guidance, and the pursuit of knowledge, embodying the values that Mickey imparts to Sora and his friends.

9. The Gazing Eye

The only Keyblade on this list that we players cannot use (yet?), the Gazing Eye symbolizes foresight, destiny, and the manipulation of time. It represents the ability to see beyond the present and influence future outcomes, a theme that is prevalent throughout the Kingdom Hearts series. The Master of Masters' use of the Gazing Eye to predict and shape events speaks to the broader narrative of control and free will. Characters like Xehanort, who seek to reshape the world according to their vision, embody the struggle between predetermined fate and the freedom to choose one's path.

Additionally, the Gazing Eye reflects the overarching conflict between light and darkness. Its ominous appearance and association with characters who tread the line between these two forces highlight the series' exploration of moral ambiguity and the complexity of the human heart.

8. Way to the Dawn

Way to the Dawn is Riku's Keyblade, signifying his journey from darkness to light. Its design includes elements of both a bat wing and angel wing, symbolizing the duality of his past and his aspirations for redemption. It represents Riku's acceptance of his past mistakes and his resolve to forge a new path guided by the light.

7. Fenrir

Fenrir is a powerful Keyblade obtained after defeating Sephiroth in Kingdom Hearts II. Its design is inspired by the Fenrir motorcycle from Final Fantasy VII: Advent Children, featuring a mechanical, almost industrial look. Its unique design and association with one of the toughest battles in the game make it a standout Keyblade.

6. Lionheart

Since this is a list of best Keyblades I cannot mention Squalls weapon, but I can mention the Keyblade Lionheart. It is a tribute to Squall Leonhart (also known as Leon) from Final Fantasy VIII. Its sleek design, featuring a lion emblem, reflects Leon's character. It symbolizes courage and determination, traits embodied by Leon and admired by Sora.

5. Oblivion

Oblivion is a dark, edgy Keyblade often associated with Riku and the darker aspects of the Kingdom Hearts storyline. Its black and silver design, along with its high strength stat, makes it a favorite among players who prefer a more aggressive playstyle. Oblivion often pairs with the Oathkeeper Keyblade, symbolizing the balance between light and darkness, and Sora's connection to both his friends and his inner struggles.

4. Oathkeeper

The Oathkeeper is the counterpart to Oblivion, representing light and hope. Its elegant design features white and gold colors with a charm resembling Kairi's lucky charm attached to the hilt. It is a symbol of Sora's promise to return to Kairi and his dedication to protecting his friends.

3. Two Become One

Two Become One is a unique Keyblade representing Roxas, Sora's Nobody. Its design is a fusion of Oblivion and Oathkeeper, symbolizing the merging of light and darkness within Roxas. This Keyblade has the unique ability "Light & Darkness," which triggers the Drive Form transformation into either Anti Form or Final Form. It represents the duality of Roxas' existence and the struggle to find balance between conflicting aspects of identity.

2. Ultima Weapon

The Ultima Weapon is one of the most powerful Keyblades in the Kingdom Hearts series, typically obtainable only after completing extensive challenges and side quests. Its design varies slightly between games, but it consistently features an intricate, almost regal appearance with a glowing aura. The Ultima Weapon boasts high strength and magic stats, making it an ideal choice for both physical and magical combat. It symbolizes ultimate mastery and dedication, reflecting the player's commitment to the game.

1. Kingdom Key

The Kingdom Key is the iconic starting Keyblade wielded by Sora throughout the Kingdom Hearts series. Its design is simple yet memorable, resembling a classic key with a gold handle and silver blade. Despite its basic appearance, the Kingdom Key is a symbol of Sora's journey and growth. It represents the bond he shares with his friends and the light that guides him through the darkness. Its versatility and balance make it a reliable choice throughout the series.

Each Keyblade in the Kingdom Hearts series is not just a weapon but a symbol of the character's journey, values, and growth. They represent the intricate connections between light and darkness, friendship and struggle, and the unwavering resolve to protect the worlds from the forces of evil.