I had the pleasure of reading "How to be a Super Missionary" by Dr Benjamin Jeppsen and I can't recommend it enough. I had Ben on the podcast to discuss geekiness and missionary work.
--Spencer
--Spencer
If I need an insight to existing or upcoming Marvel content, one of my go-to people for questions is Joe. With so many Marvel projects coming down the line this year, I figured I needed to grab him for a podcast episode to discuss what's what with the first few. Enjoy!
--Spencer
In all my friend groups, I'm the superhero guy. I used to collect the comics religiously, I've seen all the movies, I know all the lore, I'm the guy that everyone turns to after the after-credits scene and asks to explain who the purple guy is with the glove. So naturally since James Gunn announced what the plans for DC is going to be in the future, multiple friends have turned to me asking my opinion on it.
Well, let's go through the announcement and go over what they're talking about, shall we?
For new players, it can be hard to choose your first class. For veteran players, it can be hard to choose a class and not fall into stereotypes everyone's seen a thousand times. So now I'm going to deconstruct the 5E Player's Handbook classes (Sorry Artificer, you'll come later) and talk about what works, what doesn't, and some interesting ways to play the classes.
I love movies.
I went to school to be a film critic (Didn't pan out-turns out nobody was hiring) and if you get me on the topic of movies I will talk your ear off about actors, lighting, history, costumes, anecdotes from sets and anything else that is completely useless in a zombie apocalypse.
I want to share with you now 10 movie moments that I think of often and love with all my heart.
Spoilers, probably.
10: The Posession (Beetlejuice)
For new players, it can be hard to choose your first class. For veteran players, it can be hard to choose a class and not fall into stereotypes everyone's seen a thousand times. So now I'm going to deconstruct the 5E Player's Handbook classes (Sorry Artificer, you'll come later) and talk about what works, what doesn't, and some interesting ways to play the classes.
Minor spoilers for The Batman ahead; read at your own risk
I can’t remember another time a superhero film has caused me to find deeper meaning in a scripture, but the much discussed newest outing of the Caped Crusader, The Batman, did just that. This well-built entry in the most film-adapted superhero’s filmography is definitely not for everyone, but it has some poignant things to say in an increasingly conflict-ridden world.
I admit I came into the film with heavy skepticism for multiple reasons (besides the butt-numbing three hour runtime!), such as:
Let’s pick apart how the film performed against these barriers.
My initial hesitations regarding Pattinson were tempered after seeing his performance in Tenet which showed him in a charismatic action role. That performance gave me a bit more hope that we wouldn’t just get the “emo vampire” Batman everyone feared. The result? Well, we actually got something more like the emo vampire, but I don’t think it was really Pattinson’s fault. First of all, there is extremely little Bruce Wayne in this film. He is almost always under the cape and cowl. This is a script choice, of course. But I couldn’t help but feel like Batman himself was the most boring character in this film. When you do see him as Bruce he is very moody and dark. When he’s Batman he’s either fighting or standing in near-paralyzed silence. You could have traded dozens of other actors into that cape and gotten the exact same performance. I will say that I appreciated how the action scenes portrayed him as still very young and inexperienced. He’s far from a perfect fighter and makes some physical mistakes that heighten the realism (this is most notable in a scene with a roof jump in a wingsuit).
This film absolutely leaned into the trope of “make it gritty for the sake of gritty” that I assumed it would from the previews. It wasn’t insufferable, and many other recent films are far worse offenders. But this film is DARK. If you had a hard time sitting through The Dark Knight, do not see this film. I think it was at least as dark, if not more so. Particularly brutal are the methods the Riddler uses to torture and kill people. It manages to keep the blood levels within the PG-13 rating boundary, but the psychological trauma elements were far creepier to me than any gore would be, and I don’t even handle blood that well! It's also literally dark. Almost every scene takes place at night. The only daytime scene that readily comes to mind in my memory is literally a funeral with everyone dressed in black. It’s like Reeves took a cue from Lego Batman: “I only work in Black. And sometimes very, very dark gray.” The darkness (literal and figurative) is what some people are raving about, but it honestly was my least favorite aspect of the film, even if I respect that it was executed well.
You really can’t write a review of this film without inevitably comparing it to Nolan’s films. Many have said it succeeds by not trying to mimic the Dark Knight films at all but be its own new film. I don’t entirely agree. It is definitely not a Nolan film, but I think director Matt Reeves has actually done well at preserving some of the things that people most admired in those films compared to earlier adaptations, such as a pure sense of realism that eschews any extreme sci-fi/fantasy elements. In the end, I think Reeves succeeded overall by balancing the reverence for Nolan with his own instincts and he got that mix perfect. It never seems like a Nolan knock-off, but still builds upon many of the same principles in its approach. He did well to use two primary villains (Riddler and Penguin) who Nolan never touched, but who fit well into being adapted to Nolan’s hyper-realistic form.
Is this film as good as the Nolan trilogy? In the opinion of this Nolan-junkie author, no. But it didn’t need to clear that mark and what Reeves pulled off was about as good a film you could make in Nolan’s shadow.
One additional way Reeves took a cue from Nolan was endow his film with a sense of theme that aims to make the audience think rather than just be entertained. The theme is much simpler than Nolan’s often-multilayered approach of heavy-handed Jungian psychology that tends to go over the head of many average movie-goers. But while simple, I found the film’s message profound.
Throughout the film, Batman ends his interactions with bad guys by growling, “I’m Vengeance!” His motivation is obsession in seeing punishment doled out to the criminal elements of Gotham he blames for the death of his parents. In the end, Batman learns that the only people he inspires when he acts this way are others obsessed with punishing those they feel responsible for every injustice in their life. The Riddler doesn’t hate Batman—he idolizes and is trying to mimic him, as are numerous others throughout the city. When he hears a domestic terrorist quoting his own “I’m Vengeance!” tagline, he realizes that much of the mayhem caused throughout the plot’s course has been inspired by his own crusade. He makes a distinct decision to recalibrate his purpose at that moment and decides to focus from that point on rescuing victims as the higher priority than punishing the offenders.
This moment of realization for Batman is at first one of the most depressing moments I’ve seen on film and calls into question how much we should laud many of our most closely held superhero tropes. While Batman will no doubt continue to play a role in catching bad guys and bringing them to justice, he learns an important truth that helping and lifting the innocent is more noble an ideal than making sure the wicked get punished. He moves on from a motivation of vengeance.
I don’t regularly spend much time pondering vengeance as a concept, but I was made to think of the common scriptural context of the word. The most famous passage we hear is from Romans 12:19: “Vengeance is mine… saith the Lord.” This verse itself is a quoting of numerous earlier scriptures (just go search “Vengeance” in the Topical Guide). I’ve heard these scriptures my whole life without pondering them much, maybe because they made me even vaguely uncomfortable. They just seemed to reinforce a perception of God who promises to punish us for our wickedness rather than forgive. And yet, if you read that Romans verse in full context it actually begins with a note of counsel: “Dearly beloved, avenge not yourselves.”
In a world that is increasingly angry about just about everything, choosing to end a Batman film with a message of letting going of vengeance and focusing on making a positive difference in the world was a bold move for a movie filled with so much darkness. And it’s a message I appreciated and which lifted the film’s value all around. I’m optimistic that this revelation reshaping his motivation carries through to the inevitable sequel.
We play video games for fun. Sometimes that fun comes from meticulously building the perfect character, min/maxing your stats, playing through the story, or playing with friends on a grand adventure.
And sometimes it's because the game just have some really fun attacks and abilities.
Here's ten of my favorites.
10: Mrofsnart (Justice League: Heroes)
Well this one's going to age me. Justice League: Heroes is an RPG featuring the titular Justice League with gameplay based on the Dark Alliance series. Among the roster of characters is one of my favorites, the magician Zatanna and one of the best attacks in the game: Mrofsnart (For those who have no idea who Zatanna is, first: READ A BOOK! and second: Read the attack backwards). The spell turns an opponent into a rabbit, reducing their attack and defense significantly for a few seconds. If you spam the attack in the middle of a swarm of enemies you will end up surrounded by harmless rabbits that your partner can tear through while you laugh yourself into hysterics. Other games have spells that turn opponents into animals, but this one has very little cooldown and eventually has a minimal cost once leveled up. Zatanna was my main throughout the game whenever I could use her.
9: Fury (Skyrim)
It's hard to pick the most fun thing to do in the legendary Skyrim, but my favorite is the illusion spell Fury. Sneak up on a group of bad guys, cast Fury on whoever has the biggest weapon, and watch the fun. The spell makes the opponent attack everyone nearby for 30 seconds, making everyone else attack him back. This is a good way to whittle down a harder encounter early on in the game, and is just fun to watch from the shadows. Pick off the remaining guys when they're done and loot the treasure.
8: Chewbacca's Melee attack (Lego Star Wars)
In A New Hope we get the famous line "Droids aren't known for pulling people's arms out of their sockets when they lose. Wookies are known to do that." Sadly, we don't get to see this in live action until Book of Boba Fett, but we did get to see Chewbacca tear through minifigures in the Lego Star Wars games. Get him close to an enemy and attack and he'll hop up and let everyone know why you let the wookie win. It's better than wielding a lightsaber.
7: Gargoyle Attack (Batman: Arkham Asylum)
While a staple of the Arkham series, Batman's stealth attack from the gargoyles were the best in the first game. In other games, Batman dives from the top of the gargoyle to snatch an unwary thug beneath, but in Asylum Batman actually hangs upside down until the enemy comes close, when he snatches them up and hangs them unconscious from his perch. It's a small thing, but it's just too funny of an image, especially in a serous game, to see Batman hanging upside down watching someone looking for him. We get his gimmick is bats, but this is just silly.
6: Reverse Pick-Pocket (Fallout 3)
Characters being able to pick-pocket isn't new in video games. It's a handy way to take what you need without having to get into combat, or in some games, to steal weapons before the fight making it easer to take the bad guy down. Fallout 3 gave us a fun new option: If while pickpocketing you put an explosive into the victim's pockets, which will explode after about three seconds. It's an incredibly mean prank to pull, and unless you're maxed in your stealth it's one you can only use maybe once per combat, but it's a fun way to start a fight.
5: Peach's Frying Pan (Super Smash Bros)
At first glance Princess Peach is a weird fit for the Smash Bros games, since she is usually a non-combatant, but in the game she brings her own weapon: A frying pan. Perform the right combo and the princess pulls out either a golf club, a tennis racket or a frying pan from the folds of her dress and hits the opponent with it. The frying pan though makes the perfect gong sound that will get you roaring with laughter immediately, making it one of the few weapons in the game that directly effect the player instead of the character. I may've spent several hours in a friends basement in high school perfecting the technique just for the gong sound.
4: Metronome (Pokemon)
Nearly ten generations after its original debut, metronome is still my favorite Pokemon move. Originally learned by Clefairy and Clefable, the attack picks a random attack and uses it, no matter how useful or useless the ability may be. You might get that perfect electric type move to take out that pesky Seaking, or you might get splash and watch your Clefairy get KO'd. Either way, it's too funny not to use.
3: HULK SMASH (Marvel Ultimate Alliance)
Hulk's not known for his tactical mind, but he does have a good idea in the Ultimate Alliance series. He picks up one minion and starts using them as a club against other minions, taking out two bad guys at once and scaring everyone who watches him. It's funny to see some HYDRA or HIVE agent attacking thinking that they can take on the Hulk only to be picked up and used as a bat against his coworkers. I wonder if Workman's Comp covers acts of Hulk...
2: Zombie Charger (Diablo 3)
Before the game was updated and added the Necromancer, the zombie lord of Diablo 3 was the Witch Doctor. His best (okay my favorite) attack is Zombie Charger. When first unlocked a zombie rises from the ground, shambles towards the enemy, and dies attacking the opponent. You can hold this attack down to send a zombie conga line at the enemy, which is terrifying in and of itself. Upgrade the spell though and instead of regular zombies you get to summon swarms of zombie bears, nasty and gooey with rot. Which would you rather face, a regular zombie or a zombie bear? Also which would make you laugh more?
1: Poke (Worms: Armageddon)
This game features dozens of weapons that are hilarious and fun to use, but the best is a little finger used to poke an opponent and nudge them just a few pixels. You can easily take out an opponent by nudging them off a tall cliff or into a pool of water. It's funny because forget shotguns or holy hand grenades, just killing someone with a single poke is the cherry on the cake for this hysterical game.
-JOE